Jul 22, 2009, 02:15 AM // 02:15
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#21
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by IronSheik
More content for GW1.
I can tell GW2 will suck
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You know nothing of the actual game so...no you don't.
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Jul 22, 2009, 02:19 AM // 02:19
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#22
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Krytan Explorer
Join Date: Nov 2007
Location: Somewhere in California
Guild: I Gots A Crayon [Blue]
Profession: Me/Mo
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Quote:
Originally Posted by ajc2123
GW2
I don't want news until they are ready to release a public beta of some kind. I like the mystery. We already know a good amount of lore that happens and 5 races along with a few new mechanics. (Z or X axis or whatever its called)
I'm fine with this. Besides, I have other games/ a life to keep me occupied.
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^
This. If you're bored, play something else for a little while and come back. If you're still bored, deal with it? Guild Wars isn't the only game in the world. Sure, it's a little tired but hey, people are still buying it and people are still playing it. People QQing about no info about GW2 isn't going to make anything come out faster.
I like the mystery. The lack of information and the wait doesn't bother me a single bit. Sure, I'd like to play it, but that's not happening and I'm okay with it.
*goes back to playing Oblivion and re-playing Phoenix Wright*
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Jul 22, 2009, 02:24 AM // 02:24
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#23
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Wilds Pathfinder
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Quote:
Originally Posted by fenix
It doesn't seem like they are, seeing as how we've only gotten 2 concept art pictures that really don't show anything at all.
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We have more than that, however, or, at least, concept art that appears as though it must be that.
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Jul 22, 2009, 02:31 AM // 02:31
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#24
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Academy Page
Join Date: Jul 2008
Profession: E/
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Quote:
Originally Posted by The Cold Jade
As you all know, there has been 0 news on GW2 for the past few months. Not a word.
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Bullshit.
Is there like a 3 month waiting period that you guys have? Someone made this thread a while back, so seeings how its been a couple months let me make this thread again. Am I the only person who keeps recognizing these same topics coming up over and over again.
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Jul 22, 2009, 02:46 AM // 02:46
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#25
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Imaginos
Anet has said that they have 2 separate teams working on GW1 and GW2, with the lions share on GW2. Why people continue to ignore this fact is beyond me.
So getting a new expansion/campaign, and really with one small team it would be more of a sorrows furnace area, is very doable.
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No it isn't. Linsey has stated what creating a new area entails, and it's more than a four-person job. She'd like to do it, but she simply doesn't have the resources.
Many of the updates we've had involved cribbing people over from the GW2 effort and/or using stuff that had been made but not yet used.
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Jul 22, 2009, 02:47 AM // 02:47
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#26
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Forge Runner
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GW2 Was announced in 2007, a beta was supposed to come in 2008. 2009 is already more than half dead. We all have a right to be angry.
I myself, would rather enjoy more expansion to the original game, I feel this game's lifespan isn't nearly as dead as the idea of guildwars2 actually arriving and there is sooo much more content that can be released in the main tyria map and hell, even factions IMO.
SOE Still releases expansions for their first EverQuest from 1998-1999, even though there is an EQ2. I don't know but I have the feeling GuildWars is far from done in terms of expansions.
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Jul 22, 2009, 02:59 AM // 02:59
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#27
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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What they should have done was continue to support GW1 with content while working on GW2.
Not necessarily campaign sized, they could have went for smaller more frequently released pieces of content, put their online store to good use with more micro transactions, continued to take in revenue and keep the playerbase occupied. Win-win situation.
Theres still plenty of potential room for expansion in the GW1 world that don't necessarily require the addition of more landmasses, professions and skills. An example could have been another god realm or a sorrows furnace like dungeon.
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Jul 22, 2009, 03:04 AM // 03:04
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#28
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Chrisworld
SOE Still releases expansions for their first EverQuest from 1998-1999, even though there is an EQ2. I don't know but I have the feeling GuildWars is far from done in terms of expansions.
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I have always felt that the reason Anet jumped ship to GW2 was because they simply did not want to deal with the numerous problems in GW1. Instead of going back to them to correct them, and refocusing on GW1, they almost completely left it hanging. Over the years since eotn release, the live team has been fixing things little by little, but in the overall scope of things there's alot that needs to be done. This is what concerns me about GW2 in essence. If they're not willing/slow to address problems in their original game, why should GW2 be any different in terms of attention?
So, as I alluded to, I'd prefer for Anet to be more active and thorough in their skill updates (leaving out the dervish is not cool for instance) and balance of the game. AI and bugs should be looked at more closely aswell.
They want GW2 to have a level of polish before they put it out, but from GW1 I see no reason to indicate that it will be.
Simply, neither, and do what they should have done, polished GW1 before leaving it in the dust.
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Jul 22, 2009, 04:29 AM // 04:29
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#29
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Academy Page
Join Date: Nov 2007
Location: Central Texas
Guild: Clan Union [Uni]
Profession: W/
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Quote:
Originally Posted by shoyon456
I have always felt that the reason Anet jumped ship to GW2 was because they simply did not want to deal with the numerous problems in GW1. Instead of going back to them to correct them, and refocusing on GW1, they almost completely left it hanging. Over the years since eotn release, the live team has been fixing things little by little, but in the overall scope of things there's alot that needs to be done. This is what concerns me about GW2 in essence. If they're not willing/slow to address problems in their original game, why should GW2 be any different in terms of attention?
So, as I alluded to, I'd prefer for Anet to be more active and thorough in their skill updates (leaving out the dervish is not cool for instance) and balance of the game. AI and bugs should be looked at more closely aswell.
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Anet is aware that there are problems with GW1, and you are right, they ditched gw1 and decided to build, from the ground up, a whole new and exciting game that incorporates alot of the fixes that the community wants. For example, they mentioned that an auction house of sorts would require an entire overhaul of GW1... Why fix it if it isn't broke? It works how it was originally intended, and gw1 has been successful so far.
If you don't think ANET has learned anything in the 4 years they have supported GW1 with the thousands of "new builds" they have made then something is wrong.
I dunno if you can imagine the difficulty of assembling a team of capable people (not to mention creative) and keeping them all working towards a common goal. So far they have done a wonderful job imo. Guild Wars 2 will be released when it is ready... Regina told us that the game is playable, so really, a beta could come at any time. With this overly-critical community, I wouldn't want to release it either, until I had something polished and proud to show off.
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Jul 22, 2009, 04:51 AM // 04:51
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#30
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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You're NCSoft. You have two options:
1) Get people to buy/stick with the cheap GW and pay you hardly anything while leaking small tidbits on GW2.
2) Get people to pony up the Aion fee for at least a few months by shoveling all your marketing forces into it.
You tell me which makes more sense.
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Jul 22, 2009, 05:18 AM // 05:18
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#31
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Wilds Pathfinder
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Quote:
Originally Posted by shoyon456
I have always felt that the reason Anet jumped ship to GW2 was because they simply did not want to deal with the numerous problems in GW1. Instead of going back to them to correct them, and refocusing on GW1, they almost completely left it hanging. Over the years since eotn release, the live team has been fixing things little by little, but in the overall scope of things there's alot that needs to be done. This is what concerns me about GW2 in essence. If they're not willing/slow to address problems in their original game, why should GW2 be any different in terms of attention?
So, as I alluded to, I'd prefer for Anet to be more active and thorough in their skill updates (leaving out the dervish is not cool for instance) and balance of the game. AI and bugs should be looked at more closely aswell.
They want GW2 to have a level of polish before they put it out, but from GW1 I see no reason to indicate that it will be.
Simply, neither, and do what they should have done, polished GW1 before leaving it in the dust.
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I think people are forgetting an important fact here, that GW and its campaigns and expansions, in comparison to many MMOs that have been released in recent years, have been very, very, well polished. Has it had its bugs? Of course, but not nearly as many as other MMOs, and especially not as many game-breaking bugs, which from what I've heard have been rampant in some recent releases. Is it right that they have ignored the bugs or put them on the wayside? No, but consider this, at one point they were releasing skill updates each week, if I'm not mistaken, and in doing that, many bugs were probably overlooked.
However, were the bugs that deserved immediate attention tended to? From what I can recall of Anet's track record, for the most part they were. Although, I can honestly say I've never run into any bugs, whatsoever, in the three years I've been playing.
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Jul 22, 2009, 07:13 AM // 07:13
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#32
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Krytan Explorer
Join Date: Jun 2006
Location: Massachusetts
Guild: Omega Glory
Profession: Mo/
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GW2 is going to be a disappointment... I know it... What's wrong with GW1? Give me more GW1 expansions please
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Jul 22, 2009, 07:45 AM // 07:45
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#33
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Ascalonian Squire
Join Date: Jun 2008
Profession: R/
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Hell, I'd just be happy with ->A<- screenshot of GW2. Nearly two years of concept art and promises is rather irksome.
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Jul 22, 2009, 08:34 AM // 08:34
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#34
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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As others have said before, we won't hear anything about GW2 at PAX and we won't hear anything about GW2 until Aion has been out in America for a couple months at least. Aion's release in NA is close, why would NCsoft let Anet advertise GW2 just so people will get excited for it and decide not to spend their money on Aion?
Just wait, once Aion has been released we start to hear more.
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Jul 22, 2009, 08:47 AM // 08:47
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#35
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Chrisworld
GW2 Was announced in 2007, a beta was supposed to come in 2008.
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Which makes we wonder - how certain are we of a beta in 2010? And if we indeed get a beta, which quarter will it be in? After all 2010 has 12 months, which is pretty darn long.
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Jul 22, 2009, 08:59 AM // 08:59
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#36
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by FoxBat
You're NCSoft. You have two options:
1) Get people to buy/stick with the cheap GW and pay you hardly anything while leaking small tidbits on GW2.
2) Get people to pony up the Aion fee for at least a few months by shoveling all your marketing forces into it.
You tell me which makes more sense.
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Marketing forces are not geeks. You cannot substitute geeks for marketing forces, or vice versa. Try it sometime for laughs.
Now, you can choose to buy advertising to sell your game instead of buying geeks to spruce up your old game. The two may not necessarily be mutually exclusive, however. Additionally, you might be able to generate some revenue by sprucing up your old game with inexpensive new pay content.
The low risk strategy is to spruce up the old game. The high risk strategy is to market the new game. You're going to make a little money for certain by sprucing up the old game. You have a large existing fan base that is bored, but that will likely return for new content. By marketing the new game, you may recoup that investment with huge interest, or you may be throwing money away. It's hard to say in advance.
Of course, if you market the new game poorly, it's virtually certain that you're going to lose your development costs without garnering a return, so even if the game sucks you're probably going to end up throwing good money after bad. You're going to throw money at that problem, but it doesn't necessarily follow that you're going to do that at the exclusion of all other possible uses for your money.
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Jul 22, 2009, 09:03 AM // 09:03
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#37
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Academy Page
Join Date: Oct 2006
Location: Netherlands
Guild: Unded Mini Kuunavang For [SALE]
Profession: Mo/N
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GW2.
It might take a while before we can play it, but in about 2 months NCSoft is releasing Aion.
Yes, it's pay2play but a good timekiller between GW1 and GW2.
Once Aion is here, i will play that, until GW2 comes.
Simple solution
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Jul 22, 2009, 09:11 AM // 09:11
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#38
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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So you want them to put another 6 months into making another game OVER spending those 6 months on gw2?
your quite the funny one...
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Jul 22, 2009, 12:09 PM // 12:09
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#40
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Academy Page
Join Date: Oct 2006
Location: Netherlands
Guild: Unded Mini Kuunavang For [SALE]
Profession: Mo/N
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Quote:
Originally Posted by Ecomancer
Chapter 4 would have been Utopia... but I am under the impression most of Utopia will be recycled into GW2.
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Quote:
Originally Posted by GW Wiki
Guild Wars Utopia is the name of the cancelled campaign four, which was later adapted into Eye of the North. Its release date was expected to be April 2007. It first came to the attention of the community in April 2006, when a domain name and a trademark from June 2006 were found. An NCsoft employee referred to it as a "cancelled project" at the time, prior to the announcement of Eye of the North and Guild Wars 2. Since then, it has been confirmed that it was, in fact, campaign four in the PC Gamer Ultimate Guild Wars Guide. A small amount of information was also made available from the aforementioned guide. Some more information can be inferred from this thread, which is filled with concept art, some from the cancelled Utopia.
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I think after reading this Utopia turned into EoTN...
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